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glTF Materials Converter (for FAB.com models)

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glTF Materials Converter (for FAB.com models)

1 rating

Description :

SA glTF Materials Converter for FAB.com models is a HDA for Houdini that converts the default Principled Shaders when importing a glTF 3d model into Maxon's Redshift or Otoy's Octane standard materials:

- preserves TEXTURES

- preserves parameters VALUES.

- displays ALBEDO IN THE VIEWPORT


You might be wondering what is differences from maps to material tools ?

Well, the material are already assign to correct primitives and that saves some time when a model has more than 1 material with multiple textures


Planning on supporting Arnold in the near future

For bug reports please contact hello@amaru.tv

Walkthrough Video : Coming soon

I hope you like it ;)

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